The orientation that a user experiences as they move throughout a tour is determined in one of two ways. The way which is used is dependent on how the user enters the scene:
> If the user enters a scene by selecting a waypoint: When a user is exploring a property via waypoints, the orientation that they experience is determined automatically by the software.
During a tour’s creation, adjacent scenes should have reciprocal links added. This means that if “Scene A” has a waypoint connecting to “Scene B” then in “Scene B” there should also be a waypoint connecting to “Scene A”. When reciprocal linking happens consistently, the software is able to create a map of the property which it then uses to automatically set the user’s orientation as they move around. (More info on reciprocal linking can be found here.)
> If the user enters a scene via the “jump” menu: The orientation that a user experiences when they “jump” into a scene needs to be actively set during the tour’s creation.
To set the correct view, rotate the 360 image until you have the perspective which you want users to be presented with when they first enter the new scene. Next, scroll over to the center of the small thumbnail image in the right sidebar. When the camera icon appears, click it to lock in the jump orientation.